using Darkmatter.Core;
using UnityEngine;

namespace Darkmatter.Core
{

    [CreateAssetMenu(fileName = "GameSessionSO", menuName = "Scriptable Objects/GameSessionSO")]
    public class GameSessionSO : ScriptableObject, IGameSession
    {
        public bool showStartScreen { get; set; } = false;
        public bool hasGameStarted { get; set; } = false;

        private void OnEnable()
        {
            showStartScreen = true;
            hasGameStarted = false;
        }

        private void OnDisable()
        {
            showStartScreen = false;
            hasGameStarted = false;
        }
    }
}
