files arranged using assembly defn

This commit is contained in:
Mausham
2025-12-16 18:12:45 -08:00
parent 4f1a6365fe
commit 04b1e3127c
144 changed files with 1207 additions and 1425 deletions

View File

@@ -0,0 +1,25 @@
using Darkmatter.Core;
using UnityEngine;
namespace Darkmatter.Core
{
[CreateAssetMenu(fileName = "GameSessionSO", menuName = "Scriptable Objects/GameSessionSO")]
public class GameSessionSO : ScriptableObject, IGameSession
{
public bool showStartScreen { get; set; } = false;
public bool hasGameStarted { get; set; } = false;
private void OnEnable()
{
showStartScreen = true;
hasGameStarted = false;
}
private void OnDisable()
{
showStartScreen = false;
hasGameStarted = false;
}
}
}