files arranged using assembly defn

This commit is contained in:
Mausham
2025-12-16 18:12:45 -08:00
parent 4f1a6365fe
commit 04b1e3127c
144 changed files with 1207 additions and 1425 deletions

View File

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using Darkmatter.Core;
using UnityEngine;
using VContainer;
namespace Darkmatter.Presentation
{
public class AudioController : MonoBehaviour, IAudioController
{
[SerializeField] private AudioSource MusicSource;
[SerializeField] private AudioSource SFXSource;
public AudioClip backgroundMusicClip;
public AudioClip jumpClip;
public AudioClip deathClip;
public AudioClip btnPressedClip;
public AudioClip scoredClip;
[Inject] private IGameSession IgameSession;
private void Start()
{
MusicSource.clip = backgroundMusicClip;
MusicSource.loop = true;
MusicSource.Play();
}
public void PlaySfx(AudioClip clip)
{
if (!IgameSession.hasGameStarted) return;
SFXSource.ignoreListenerPause = true;
SFXSource.PlayOneShot(clip);
}
public void PlayJumpSound()
{
PlaySfx(jumpClip);
}
public void PlayDeathSound()
{
PlaySfx(deathClip);
}
public void PlayBtnPressedSound()
{
PlaySfx(btnPressedClip);
}
public void PlayScoredSound()
{
PlaySfx(scoredClip);
}
}
}