files arranged using assembly defn
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using Darkmatter.Core;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using VContainer;
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namespace Darkmatter.Presentation
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{
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public class PauseScreenController : IPauseScreenController
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{
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private PauseScreenView pauseScreenView;
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[Inject] private IInputReader IinputReader;
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[Inject] private IAudioController IaudioController;
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[Inject] private IGameSession IgameSession;
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public PauseScreenController(PauseScreenView _pauseScreenView)
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{
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pauseScreenView = _pauseScreenView;
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pauseScreenView.resumeBtn.onClick.AddListener(OnResumeButtonClicked);
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pauseScreenView.restartBtn.onClick.AddListener(OnRestartButtonClicked);
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}
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public void ShowPauseScreen()
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{
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pauseScreenView.Show();
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}
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private void OnRestartButtonClicked()
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{
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Time.timeScale = 1.0f;
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IinputReader.UnlockInput();
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IaudioController.PlayBtnPressedSound();
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IgameSession.showStartScreen = false;
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SceneManager.LoadScene(0); //Restart This Scene
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}
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private void OnResumeButtonClicked()
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{
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Time.timeScale = 1.0f;
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pauseScreenView.Hide();
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IinputReader.UnlockInput();
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IaudioController.PlayBtnPressedSound();
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}
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}
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}
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