added sounds
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74
Assets/Scripts/LifeTimeScope/GameFlowController.cs
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74
Assets/Scripts/LifeTimeScope/GameFlowController.cs
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using System;
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using UnityEngine;
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using VContainer.Unity;
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public class GameFlowController:IStartable
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{
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private readonly Player _player;
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private readonly StartScreenController _startScreenController;
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private readonly GameScreenController _gameScreenController;
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private readonly ScoreService _scoreService;
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private readonly PauseScreenController _pauseScreenController;
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private readonly DeathScreenController _deathScreenController;
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private readonly IInputReader InputReader;
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public GameFlowController(
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DeathScreenController deathScreenController,
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Player player,
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StartScreenController startScreenController,
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GameScreenController gameScreenController,
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ScoreService scoreService,
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PauseScreenController pauseScreenController,
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IInputReader inputReader)
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{
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_deathScreenController = deathScreenController;
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_player = player;
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_startScreenController = startScreenController;
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_gameScreenController = gameScreenController;
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_scoreService = scoreService;
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_pauseScreenController = pauseScreenController;
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InputReader = inputReader;
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}
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public void Start()
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{
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Debug.Log("GameFlowController Started");
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HookEvents();
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}
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void HookEvents()
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{
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_startScreenController.OnStartPressed += HandleGameStart;
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_gameScreenController.OnPausePressed += HandleGamePause;
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_pauseScreenController.OnResumePressed += HandleGameResume;
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_pauseScreenController.OnRestartPressed += HandleGameRestart;
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_deathScreenController.OnRestartPressed += HandleGameRestart;
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_deathScreenController.OnExitPressed += HandleGameExit;
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}
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private void HandleGameRestart()
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{
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throw new NotImplementedException();
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}
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private void HandleGameExit()
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{
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throw new NotImplementedException();
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}
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private void HandleGameResume()
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{
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throw new NotImplementedException();
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}
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private void HandleGamePause()
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{
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throw new NotImplementedException();
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}
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private void HandleGameStart()
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{
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throw new NotImplementedException();
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}
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}
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