simple UI added

This commit is contained in:
Mausham
2025-12-11 18:20:42 -08:00
parent 60e58082ac
commit 2118bb7c36
576 changed files with 126744 additions and 13 deletions

View File

@@ -152,6 +152,7 @@ Transform:
- {fileID: 4406748924596436185}
- {fileID: 1502086209263209501}
- {fileID: 6395496465086700944}
- {fileID: 3207822808758044572}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &-1871041913313447106
@@ -279,6 +280,59 @@ MeshCollider:
m_Convex: 1
m_CookingOptions: 30
m_Mesh: {fileID: -2124705421725058983, guid: b1c41e022ae344de08711565989f6bfe, type: 3}
--- !u!1 &2167227589500511055
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3207822808758044572}
- component: {fileID: 4428095491615479419}
m_Layer: 0
m_Name: TriggerCollider
m_TagString: ScoreTrigger
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3207822808758044572
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2167227589500511055}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: -0.15, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6187818017000816550}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &4428095491615479419
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2167227589500511055}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 1
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 2.0041323, y: 0.095041275, z: 2.0010877}
m_Center: {x: -0.006198287, y: 0.03719008, z: 0}
--- !u!1 &2171017359041127850
GameObject:
m_ObjectHideFlags: 0