simple UI added
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@@ -566,6 +566,59 @@ CapsuleCollider:
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m_Height: 2
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m_Direction: 1
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m_Center: {x: 0.000000059604645, y: 0, z: -0.00000008940697}
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--- !u!1 &1498980716787539560
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2763663015751056059}
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- component: {fileID: 4011924849498614620}
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m_Layer: 0
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m_Name: TriggerCollider
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m_TagString: ScoreTrigger
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &2763663015751056059
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1498980716787539560}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: -0.15, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1126922888986708822}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!65 &4011924849498614620
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BoxCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1498980716787539560}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 1
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 3
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m_Size: {x: 2.0041323, y: 0.095041275, z: 2.0010877}
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m_Center: {x: -0.006198287, y: 0.03719008, z: 0}
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--- !u!1 &1882323742394903158
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GameObject:
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m_ObjectHideFlags: 0
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@@ -944,6 +997,7 @@ Transform:
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- {fileID: 3373242829522156601}
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- {fileID: 8053669038606407438}
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- {fileID: 4455788987332933059}
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- {fileID: 2763663015751056059}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &-6749411368352068229
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