diff --git a/Assets/Scenes/GameScene.unity b/Assets/Scenes/GameScene.unity index 3589eac..b057819 100644 --- a/Assets/Scenes/GameScene.unity +++ b/Assets/Scenes/GameScene.unity @@ -11270,6 +11270,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: Assembly-CSharp::Player jumpForce: 3 + gravity: 7 rb: {fileID: 581798941} splashObject: {fileID: 9000420296853654146, guid: 28c1e4391077e5c4e98f5924dc346fd9, type: 3} splashParent: {fileID: 1850425825} @@ -13729,9 +13730,6 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: Assembly-CSharp::PlatformManager inputScale: 360 - maxAngularSpeed: 25 - acceleration: 150 - deceleration: 170 --- !u!1 &1942266448 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/PlayerScripts/Player.cs b/Assets/Scripts/PlayerScripts/Player.cs index db04ece..9753172 100644 --- a/Assets/Scripts/PlayerScripts/Player.cs +++ b/Assets/Scripts/PlayerScripts/Player.cs @@ -24,7 +24,6 @@ public class Player : MonoBehaviour, IPlayer isDead = false; } - private void OnCollisionEnter(Collision collision) { ShowAndHideSplash(collision); diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset index fc90ab9..7de8b11 100644 --- a/ProjectSettings/DynamicsManager.asset +++ b/ProjectSettings/DynamicsManager.asset @@ -3,10 +3,11 @@ --- !u!55 &1 PhysicsManager: m_ObjectHideFlags: 0 - serializedVersion: 13 + serializedVersion: 20 m_Gravity: {x: 0, y: -9.81, z: 0} m_DefaultMaterial: {fileID: 0} m_BounceThreshold: 2 + m_DefaultMaxDepenetrationVelocity: 10 m_SleepThreshold: 0.005 m_DefaultContactOffset: 0.01 m_DefaultSolverIterations: 6 @@ -16,11 +17,11 @@ PhysicsManager: m_EnableAdaptiveForce: 0 m_ClothInterCollisionDistance: 0.1 m_ClothInterCollisionStiffness: 0.2 - m_ContactsGeneration: 1 m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff - m_AutoSimulation: 1 + m_SimulationMode: 0 m_AutoSyncTransforms: 0 m_ReuseCollisionCallbacks: 1 + m_InvokeCollisionCallbacks: 1 m_ClothInterCollisionSettingsToggle: 0 m_ClothGravity: {x: 0, y: -9.81, z: 0} m_ContactPairsMode: 0 @@ -31,6 +32,10 @@ PhysicsManager: m_WorldSubdivisions: 8 m_FrictionType: 0 m_EnableEnhancedDeterminism: 0 - m_EnableUnifiedHeightmaps: 1 + m_ImprovedPatchFriction: 0 + m_GenerateOnTriggerStayEvents: 1 m_SolverType: 0 m_DefaultMaxAngularSpeed: 50 + m_ScratchBufferChunkCount: 4 + m_CurrentBackendId: 4072204805 + m_FastMotionThreshold: 3.4028235e+38