diff --git a/AGENTS.md b/AGENTS.md index 3f0b681..08af888 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -1,4 +1,8 @@ - Project name: Ultimate-HelixJump - Unity version: Unity 6000.3.0f1 +- Active game object: + - Name: GameLifetimeScope + - Tag: Untagged + - Layer: Default \ No newline at end of file diff --git a/Assets/Materials/Player.mat b/Assets/Materials/Player.mat index fe712a2..988223e 100644 --- a/Assets/Materials/Player.mat +++ b/Assets/Materials/Player.mat @@ -129,8 +129,8 @@ Material: - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _BaseColor: {r: 0, g: 1, b: 0.91027117, a: 1} - - _Color: {r: 0, g: 1, b: 0.91027117, a: 1} + - _BaseColor: {r: 0, g: 1, b: 0.98041606, a: 0} + - _Color: {r: 0, g: 1, b: 0.980416, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Materials/PlayerDeadParticles.mat b/Assets/Materials/PlayerDeadParticles.mat index 551a6c7..d8a80fa 100644 --- a/Assets/Materials/PlayerDeadParticles.mat +++ b/Assets/Materials/PlayerDeadParticles.mat @@ -8,18 +8,19 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: PlayerDeadParticles - m_Shader: {fileID: 4800000, guid: 13c02b14c4d048fa9653293d54f6e0e1, type: 3} + m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 - m_ValidKeywords: [] - m_InvalidKeywords: + m_ValidKeywords: - _ALPHAPREMULTIPLY_ON - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: -1 - stringTagMap: {} + m_CustomRenderQueue: 3000 + stringTagMap: + RenderType: Transparent disabledShaderPasses: - MOTIONVECTORS - DepthOnly @@ -33,7 +34,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BaseMap: - m_Texture: {fileID: 0} + m_Texture: {fileID: 2800000, guid: 80b74a073fa3027458f3b3ff5346f10b, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: @@ -57,7 +58,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 10912, guid: 0000000000000000f000000000000000, type: 0} + m_Texture: {fileID: 2800000, guid: 80b74a073fa3027458f3b3ff5346f10b, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: diff --git a/Assets/Materials/death.mat b/Assets/Materials/death.mat index 0e8accd..4affc0c 100644 --- a/Assets/Materials/death.mat +++ b/Assets/Materials/death.mat @@ -116,8 +116,8 @@ Material: - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _BaseColor: {r: 0.8584906, g: 0.09138395, b: 0.08503916, a: 1} - - _Color: {r: 0.8584906, g: 0.09138393, b: 0.08503913, a: 1} + - _BaseColor: {r: 0.8113208, g: 0.049750824, b: 0.049750824, a: 0} + - _Color: {r: 0.17342025, g: 0.75471693, b: 0.07475967, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Materials/safe.mat b/Assets/Materials/safe.mat index d30db92..99baede 100644 --- a/Assets/Materials/safe.mat +++ b/Assets/Materials/safe.mat @@ -116,8 +116,8 @@ Material: - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - - _BaseColor: {r: 0, g: 0, b: 0, a: 1} - - _Color: {r: 0, g: 0, b: 0, a: 1} + - _BaseColor: {r: 0.8113208, g: 0.53379685, b: 0.04209684, a: 1} + - _Color: {r: 0.8113207, g: 0.53379685, b: 0.042096816, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/MeshCombiner.meta b/Assets/MeshCombiner.meta new file mode 100644 index 0000000..ff141fe --- /dev/null +++ b/Assets/MeshCombiner.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e038eb1e2eab0dd48b3db937423ef8df +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MeshCombiner/Editor.meta b/Assets/MeshCombiner/Editor.meta new file mode 100644 index 0000000..5195718 --- /dev/null +++ b/Assets/MeshCombiner/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 303657b881c5c104fabb7c2d58e364ae +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MeshCombiner/Editor/MeshCombinerEditor.cs b/Assets/MeshCombiner/Editor/MeshCombinerEditor.cs new file mode 100644 index 0000000..d80724d --- /dev/null +++ b/Assets/MeshCombiner/Editor/MeshCombinerEditor.cs @@ -0,0 +1,144 @@ +using System.Linq; +using System.Text.RegularExpressions; +using UnityEditor; +using UnityEngine; + +[CustomEditor(typeof(MeshCombiner))] +public class MeshCombinerEditor : Editor +{ + public override void OnInspectorGUI() + { + MeshCombiner meshCombiner = (MeshCombiner)target; + Mesh mesh = meshCombiner.GetComponent().sharedMesh; + + #region Script: + GUI.enabled = false; + EditorGUILayout.ObjectField("Script", MonoScript.FromMonoBehaviour((MeshCombiner)target), typeof(MeshCombiner), false); + GUI.enabled = true; + #endregion Script. + + #region MeshFiltersToSkip array: + SerializedProperty meshFiltersToSkip = serializedObject.FindProperty("meshFiltersToSkip"); + EditorGUI.BeginChangeCheck(); + EditorGUILayout.PropertyField(meshFiltersToSkip, true); + if(EditorGUI.EndChangeCheck()) + { + serializedObject.ApplyModifiedProperties(); + } + #endregion MeshFiltersToSkip array. + + #region Button which combine Meshes into one Mesh & Toggles with combine options: + // Button: + if(GUILayout.Button("Combine Meshes")) + { + meshCombiner.CombineMeshes(true); + } + + // Toggles: + meshCombiner.CreateMultiMaterialMesh = GUILayout.Toggle(meshCombiner.CreateMultiMaterialMesh, "Create Multi-Material Mesh"); + meshCombiner.CombineInactiveChildren = GUILayout.Toggle(meshCombiner.CombineInactiveChildren, "Combine Inactive Children"); + + meshCombiner.DeactivateCombinedChildren = GUILayout.Toggle(meshCombiner.DeactivateCombinedChildren, "Deactivate Combined Children"); + meshCombiner.DeactivateCombinedChildrenMeshRenderers = GUILayout.Toggle(meshCombiner.DeactivateCombinedChildrenMeshRenderers, + "Deactivate Combined Children's MeshRenderers"); + + meshCombiner.GenerateUVMap = GUILayout.Toggle(meshCombiner.GenerateUVMap, new GUIContent("Generate UV Map", "It is a slow operation that "+ + "generates a UV map (required for the lightmap).\n\nCan be used only in the Editor.")); + + // The last (6) "Destroy Combined Children" Toggle: + GUIStyle style = new GUIStyle(EditorStyles.toggle); + if(meshCombiner.DestroyCombinedChildren) + { + style.onNormal.textColor = new Color(1, 0.15f, 0); + } + meshCombiner.DestroyCombinedChildren = GUILayout.Toggle(meshCombiner.DestroyCombinedChildren, + new GUIContent("Destroy Combined Children", "In the editor this operation can NOT be undone!\n\n"+ + "If you want to bring back destroyed GameObjects, you have to load again the scene without saving."), style); + #endregion Button which combine Meshes into one Mesh & Toggles with combine options. + + #region Path to the folder where combined Meshes will be saved: + // Create Labels: + GUILayout.Label(""); + GUILayout.Label(new GUIContent("Folder path:", "Folder path to save combined Mesh.")); + + // Create style wherein text color will be red if folder path is not valid: + style = new GUIStyle(EditorStyles.textField); + bool isValidPath = IsValidPath(meshCombiner.FolderPath); + if(!isValidPath) + { + style.normal.textColor = Color.red; + style.focused.textColor = Color.red; + } + + // Create TextField with custom style: + meshCombiner.FolderPath = EditorGUILayout.TextField(meshCombiner.FolderPath, style); + #endregion Path to the folder where combined Meshes will be saved. + + #region Button which save/show combined Mesh: + bool meshIsSaved = (mesh != null && AssetDatabase.Contains(mesh)); + GUI.enabled = (mesh != null && (isValidPath || meshIsSaved)); // Valid path is required for not saved Mesh. + string saveMeshButtonText = (meshIsSaved) ? "Show Saved Combined Mesh" : "Save Combined Mesh"; + + if(GUILayout.Button(saveMeshButtonText)) + { + meshCombiner.FolderPath = SaveCombinedMesh(mesh, meshCombiner.FolderPath); + } + GUI.enabled = true; + #endregion Button which save/show combined Mesh. + } + + private bool IsValidPath(string folderPath) + { + string pattern = "[:*?\"<>|]"; // Prohibited characters. + Regex regex = new Regex(pattern); + return (!regex.IsMatch(folderPath)); + } + + private string SaveCombinedMesh(Mesh mesh, string folderPath) + { + bool meshIsSaved = AssetDatabase.Contains(mesh); // If is saved then only show it in the project view. + + #region Create directories if Mesh and path doesn't exists: + folderPath = folderPath.Replace('\\', '/'); + if(!meshIsSaved && !AssetDatabase.IsValidFolder("Assets/"+folderPath)) + { + string[] folderNames = folderPath.Split('/'); + folderNames = folderNames.Where((folderName) => !folderName.Equals("")).ToArray(); + folderNames = folderNames.Where((folderName) => !folderName.Equals(" ")).ToArray(); + + folderPath = "/"; // Reset folder path. + for(int i = 0; i < folderNames.Length; i++) + { + folderNames[i] = folderNames[i].Trim(); + if(!AssetDatabase.IsValidFolder("Assets"+folderPath+folderNames[i])) + { + string folderPathWithoutSlash = folderPath.Substring(0, folderPath.Length-1); // Delete last "/" character. + AssetDatabase.CreateFolder("Assets"+folderPathWithoutSlash, folderNames[i]); + } + folderPath += folderNames[i]+"/"; + } + folderPath = folderPath.Substring(1, folderPath.Length-2); // Delete first and last "/" character. + } + #endregion Create directories if Mesh and path doesn't exists. + + #region Save Mesh: + if(!meshIsSaved) + { + string meshPath = "Assets/"+folderPath+"/"+mesh.name+".asset"; + int assetNumber = 1; + while(AssetDatabase.LoadAssetAtPath(meshPath, typeof(Mesh)) != null) // If Mesh with same name exists, change name. + { + meshPath = "Assets/"+folderPath+"/"+mesh.name+" ("+assetNumber+").asset"; + assetNumber++; + } + + AssetDatabase.CreateAsset(mesh, meshPath); + AssetDatabase.SaveAssets(); + Debug.Log("Mesh \""+mesh.name+"\" was saved in the \""+folderPath+"\" folder."); // Show info about saved mesh. + } + #endregion Save Mesh. + + EditorGUIUtility.PingObject(mesh); // Show Mesh in the project view. + return folderPath; + } +} diff --git a/Assets/MeshCombiner/Editor/MeshCombinerEditor.cs.meta b/Assets/MeshCombiner/Editor/MeshCombinerEditor.cs.meta new file mode 100644 index 0000000..7afc854 --- /dev/null +++ b/Assets/MeshCombiner/Editor/MeshCombinerEditor.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: e2ae2996f91d32944a854e57dfc5a7ff +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 157192 + packageName: Mesh Combiner + packageVersion: 1.2 + assetPath: Assets/MeshCombiner/Editor/MeshCombinerEditor.cs + uploadId: 399985 diff --git a/Assets/MeshCombiner/Scripts.meta b/Assets/MeshCombiner/Scripts.meta new file mode 100644 index 0000000..9eefb28 --- /dev/null +++ b/Assets/MeshCombiner/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a2a7540ec4650c74fbbf276d68fcb924 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MeshCombiner/Scripts/MeshCombiner.cs b/Assets/MeshCombiner/Scripts/MeshCombiner.cs new file mode 100644 index 0000000..f80526b --- /dev/null +++ b/Assets/MeshCombiner/Scripts/MeshCombiner.cs @@ -0,0 +1,396 @@ +using System.Collections.Generic; +using System.Linq; +using UnityEngine; + +[RequireComponent(typeof(MeshFilter))] +[RequireComponent(typeof(MeshRenderer))] +public class MeshCombiner : MonoBehaviour +{ + private const int Mesh16BitBufferVertexLimit = 65535; + + [SerializeField] + private bool createMultiMaterialMesh = false, combineInactiveChildren = false, deactivateCombinedChildren = true, + deactivateCombinedChildrenMeshRenderers = false, generateUVMap = false, destroyCombinedChildren = false; + [SerializeField] + private string folderPath = "Prefabs/CombinedMeshes"; + [SerializeField] + [Tooltip("MeshFilters with Meshes which we don't want to combine into one Mesh.")] + private MeshFilter[] meshFiltersToSkip = new MeshFilter[0]; + + public bool CreateMultiMaterialMesh { get { return createMultiMaterialMesh; } set { createMultiMaterialMesh = value; } } + public bool CombineInactiveChildren { get { return combineInactiveChildren; } set { combineInactiveChildren = value; } } + public bool DeactivateCombinedChildren + { + get { return deactivateCombinedChildren; } + set + { + deactivateCombinedChildren = value; + CheckDeactivateCombinedChildren(); + } + } + public bool DeactivateCombinedChildrenMeshRenderers + { + get { return deactivateCombinedChildrenMeshRenderers; } + set + { + deactivateCombinedChildrenMeshRenderers = value; + CheckDeactivateCombinedChildren(); + } + } + public bool GenerateUVMap { get { return generateUVMap; } set { generateUVMap = value; } } + public bool DestroyCombinedChildren + { + get { return destroyCombinedChildren; } + set + { + destroyCombinedChildren = value; + CheckDestroyCombinedChildren(); + } + } + public string FolderPath { get { return folderPath; } set { folderPath = value; } } + + + private void CheckDeactivateCombinedChildren() + { + if(deactivateCombinedChildren || deactivateCombinedChildrenMeshRenderers) + { + destroyCombinedChildren = false; + } + } + + private void CheckDestroyCombinedChildren() + { + if(destroyCombinedChildren) + { + deactivateCombinedChildren = false; + deactivateCombinedChildrenMeshRenderers = false; + } + } + + /// + /// Combine children's Meshes into one Mesh. Set 'showCreatedMeshInfo' to true if want to show info about created Mesh in the console. + /// + public void CombineMeshes(bool showCreatedMeshInfo) + { + #region Save our parent scale and our Transform and reset it temporarily: + // When we are unparenting and get parent again then sometimes scale is a little bit different so save scale before unparenting: + Vector3 oldScaleAsChild = transform.localScale; + + // If we have parent then his scale will affect to our new combined Mesh scale so unparent us: + int positionInParentHierarchy = transform.GetSiblingIndex(); + Transform parent = transform.parent; + transform.parent = null; + + // Thanks to this the new combined Mesh will have same position and scale in the world space like its children: + Quaternion oldRotation = transform.rotation; + Vector3 oldPosition = transform.position; + Vector3 oldScale = transform.localScale; + transform.rotation = Quaternion.identity; + transform.position = Vector3.zero; + transform.localScale = Vector3.one; + #endregion Save Transform and reset it temporarily. + + #region Combine Meshes into one Mesh: + if(!createMultiMaterialMesh) + { + CombineMeshesWithSingleMaterial(showCreatedMeshInfo); + } + else + { + CombineMeshesWithMutliMaterial(showCreatedMeshInfo); + } + #endregion Combine Meshes into one Mesh. + + #region Set old Transform values: + // Bring back the Transform values: + transform.rotation = oldRotation; + transform.position = oldPosition; + transform.localScale = oldScale; + + // Get back parent and same hierarchy position: + transform.parent = parent; + transform.SetSiblingIndex(positionInParentHierarchy); + + // Set back the scale value as child: + transform.localScale = oldScaleAsChild; + #endregion Set old Transform values. + } + + private MeshFilter[] GetMeshFiltersToCombine() + { + // Get all MeshFilters belongs to this GameObject and its children: + MeshFilter[] meshFilters = GetComponentsInChildren(combineInactiveChildren); + + // Delete first MeshFilter belongs to this GameObject in meshFiltersToSkip array: + meshFiltersToSkip = meshFiltersToSkip.Where((meshFilter) => meshFilter != meshFilters[0]).ToArray(); + + // Delete null values in meshFiltersToSkip array: + meshFiltersToSkip = meshFiltersToSkip.Where((meshFilter) => meshFilter != null).ToArray(); + + for(int i = 0; i < meshFiltersToSkip.Length; i++) + { + meshFilters = meshFilters.Where((meshFilter) => meshFilter != meshFiltersToSkip[i]).ToArray(); + } + + return meshFilters; + } + + private void CombineMeshesWithSingleMaterial(bool showCreatedMeshInfo) + { + // Get all MeshFilters belongs to this GameObject and its children: + MeshFilter[] meshFilters = GetMeshFiltersToCombine(); + + // First MeshFilter belongs to this GameObject so we don't need it: + CombineInstance[] combineInstances = new CombineInstance[meshFilters.Length-1]; + + // If it will be over 65535 then use the 32 bit index buffer: + long verticesLength = 0; + + for(int i = 0; i < meshFilters.Length-1; i++) // Skip first MeshFilter belongs to this GameObject in this loop. + { + combineInstances[i].subMeshIndex = 0; + combineInstances[i].mesh = meshFilters[i+1].sharedMesh; + combineInstances[i].transform = meshFilters[i+1].transform.localToWorldMatrix; + verticesLength += combineInstances[i].mesh.vertices.Length; + } + + // Set Material from child: + MeshRenderer[] meshRenderers = GetComponentsInChildren(combineInactiveChildren); + if(meshRenderers.Length >= 2) + { + meshRenderers[0].sharedMaterials = new Material[1]; + meshRenderers[0].sharedMaterial = meshRenderers[1].sharedMaterial; + } + else + { + meshRenderers[0].sharedMaterials = new Material[0]; // Reset the MeshRenderer's Materials array. + } + + // Create Mesh from combineInstances: + Mesh combinedMesh = new Mesh(); + combinedMesh.name = name; + + #if UNITY_2017_3_OR_NEWER + if(verticesLength > Mesh16BitBufferVertexLimit) + { + combinedMesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32; // Only works on Unity 2017.3 or higher. + } + + combinedMesh.CombineMeshes(combineInstances); + GenerateUV(combinedMesh); + meshFilters[0].sharedMesh = combinedMesh; + DeactivateCombinedGameObjects(meshFilters); + + if(showCreatedMeshInfo) + { + if(verticesLength <= Mesh16BitBufferVertexLimit) + { + Debug.Log("Mesh \""+name+"\" was created from "+combineInstances.Length+" children meshes and has "+verticesLength + +" vertices."); + } + else + { + Debug.Log("Mesh \""+name+"\" was created from "+combineInstances.Length+" children meshes and has "+verticesLength + +" vertices. Some old devices, like Android with Mali-400 GPU, do not support over 65535 vertices."); + } + } + #else + if(verticesLength <= Mesh16BitBufferVertexLimit) + { + combinedMesh.CombineMeshes(combineInstances); + GenerateUV(combinedMesh); + meshFilters[0].sharedMesh = combinedMesh; + DeactivateCombinedGameObjects(meshFilters); + + if(showCreatedMeshInfo) + { + Debug.Log("Mesh \""+name+"\" was created from "+combineInstances.Length+" children meshes and has "+verticesLength + +" vertices."); + } + } + else if(showCreatedMeshInfo) + { + Debug.Log("The mesh vertex limit is 65535! The created mesh had "+verticesLength+" vertices. Upgrade Unity version to" + +" 2017.3 or higher to avoid this limit (some old devices, like Android with Mali-400 GPU, do not support over 65535 vertices)."); + } + #endif + } + + private void CombineMeshesWithMutliMaterial(bool showCreatedMeshInfo) + { + #region Get MeshFilters, MeshRenderers and unique Materials from all children: + MeshFilter[] meshFilters = GetMeshFiltersToCombine(); + MeshRenderer[] meshRenderers = new MeshRenderer[meshFilters.Length]; + meshRenderers[0] = GetComponent(); // Our (parent) MeshRenderer. + + List uniqueMaterialsList = new List(); + for(int i = 0; i < meshFilters.Length-1; i++) + { + meshRenderers[i+1] = meshFilters[i+1].GetComponent(); + if(meshRenderers[i+1] != null) + { + Material[] materials = meshRenderers[i+1].sharedMaterials; // Get all Materials from child Mesh. + for(int j = 0; j < materials.Length; j++) + { + if(!uniqueMaterialsList.Contains(materials[j])) // If Material doesn't exists in the list then add it. + { + uniqueMaterialsList.Add(materials[j]); + } + } + } + } + #endregion Get MeshFilters, MeshRenderers and unique Materials from all children. + + #region Combine children Meshes with the same Material to create submeshes for final Mesh: + List finalMeshCombineInstancesList = new List(); + + // If it will be over 65535 then use the 32 bit index buffer: + long verticesLength = 0; + + for(int i = 0; i < uniqueMaterialsList.Count; i++) // Create each Mesh (submesh) from Meshes with the same Material. + { + List submeshCombineInstancesList = new List(); + + for(int j = 0; j < meshFilters.Length-1; j++) // Get only childeren Meshes (skip our Mesh). + { + if(meshRenderers[j+1] != null) + { + Material[] submeshMaterials = meshRenderers[j+1].sharedMaterials; // Get all Materials from child Mesh. + + for(int k = 0; k < submeshMaterials.Length; k++) + { + // If Materials are equal, combine Mesh from this child: + if(uniqueMaterialsList[i] == submeshMaterials[k]) + { + CombineInstance combineInstance = new CombineInstance(); + combineInstance.subMeshIndex = k; // Mesh may consist of smaller parts - submeshes. + // Every part have different index. If there are 3 submeshes + // in Mesh then MeshRender needs 3 Materials to render them. + combineInstance.mesh = meshFilters[j+1].sharedMesh; + combineInstance.transform = meshFilters[j+1].transform.localToWorldMatrix; + submeshCombineInstancesList.Add(combineInstance); + verticesLength += combineInstance.mesh.vertices.Length; + } + } + } + } + + // Create new Mesh (submesh) from Meshes with the same Material: + Mesh submesh = new Mesh(); + + #if UNITY_2017_3_OR_NEWER + if(verticesLength > Mesh16BitBufferVertexLimit) + { + submesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32; // Only works on Unity 2017.3 or higher. + } + + submesh.CombineMeshes(submeshCombineInstancesList.ToArray(), true); + #else + // Below Unity 2017.3 if vertices count is above the limit then an error appears in the console when we use the below method. + // Anyway we don't stop the algorithm here beacuse we want to count the entire number of vertices in the children meshes: + if(verticesLength <= Mesh16BitBufferVertexLimit) + { + submesh.CombineMeshes(submeshCombineInstancesList.ToArray(), true); + } + #endif + + CombineInstance finalCombineInstance = new CombineInstance(); + finalCombineInstance.subMeshIndex = 0; + finalCombineInstance.mesh = submesh; + finalCombineInstance.transform = Matrix4x4.identity; + finalMeshCombineInstancesList.Add(finalCombineInstance); + } + #endregion Combine submeshes (children Meshes) with the same Material. + + #region Set Materials array & combine submeshes into one multimaterial Mesh: + meshRenderers[0].sharedMaterials = uniqueMaterialsList.ToArray(); + + Mesh combinedMesh = new Mesh(); + combinedMesh.name = name; + + #if UNITY_2017_3_OR_NEWER + if(verticesLength > Mesh16BitBufferVertexLimit) + { + combinedMesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32; // Only works on Unity 2017.3 or higher. + } + + combinedMesh.CombineMeshes(finalMeshCombineInstancesList.ToArray(), false); + GenerateUV(combinedMesh); + meshFilters[0].sharedMesh = combinedMesh; + DeactivateCombinedGameObjects(meshFilters); + + if(showCreatedMeshInfo) + { + if(verticesLength <= Mesh16BitBufferVertexLimit) + { + Debug.Log("Mesh \""+name+"\" was created from "+(meshFilters.Length-1)+" children meshes and has " + +finalMeshCombineInstancesList.Count+" submeshes, and "+verticesLength+" vertices."); + } + else + { + Debug.Log("Mesh \""+name+"\" was created from "+(meshFilters.Length-1)+" children meshes and has " + +finalMeshCombineInstancesList.Count+" submeshes, and "+verticesLength + +" vertices. Some old devices, like Android with Mali-400 GPU, do not support over 65535 vertices."); + } + } + #else + if(verticesLength <= Mesh16BitBufferVertexLimit) + { + combinedMesh.CombineMeshes(finalMeshCombineInstancesList.ToArray(), false); + GenerateUV(combinedMesh); + meshFilters[0].sharedMesh = combinedMesh; + DeactivateCombinedGameObjects(meshFilters); + + if(showCreatedMeshInfo) + { + Debug.Log("Mesh \""+name+"\" was created from "+(meshFilters.Length-1)+" children meshes and has " + +finalMeshCombineInstancesList.Count+" submeshes, and "+verticesLength+" vertices."); + } + } + else if(showCreatedMeshInfo) + { + Debug.Log("The mesh vertex limit is 65535! The created mesh had "+verticesLength+" vertices. Upgrade Unity version to" + +" 2017.3 or higher to avoid this limit (some old devices, like Android with Mali-400 GPU, do not support over 65535 vertices)."); + } + #endif + #endregion Set Materials array & combine submeshes into one multimaterial Mesh. + } + + private void DeactivateCombinedGameObjects(MeshFilter[] meshFilters) + { + for(int i = 0; i < meshFilters.Length-1; i++) // Skip first MeshFilter belongs to this GameObject in this loop. + { + if(!destroyCombinedChildren) + { + if(deactivateCombinedChildren) + { + meshFilters[i+1].gameObject.SetActive(false); + } + if(deactivateCombinedChildrenMeshRenderers) + { + MeshRenderer meshRenderer = meshFilters[i+1].gameObject.GetComponent(); + if(meshRenderer != null) + { + meshRenderer.enabled = false; + } + } + } + else + { + DestroyImmediate(meshFilters[i+1].gameObject); + } + } + } + + private void GenerateUV(Mesh combinedMesh) + { + #if UNITY_EDITOR + if(generateUVMap) + { + UnityEditor.UnwrapParam unwrapParam = new UnityEditor.UnwrapParam(); + UnityEditor.UnwrapParam.SetDefaults(out unwrapParam); + UnityEditor.Unwrapping.GenerateSecondaryUVSet(combinedMesh, unwrapParam); + } + #endif + } +} diff --git a/Assets/MeshCombiner/Scripts/MeshCombiner.cs.meta b/Assets/MeshCombiner/Scripts/MeshCombiner.cs.meta new file mode 100644 index 0000000..72026a4 --- /dev/null +++ b/Assets/MeshCombiner/Scripts/MeshCombiner.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 24fb3eb29eeebd04d87475bbfb984a31 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 157192 + packageName: Mesh Combiner + packageVersion: 1.2 + assetPath: Assets/MeshCombiner/Scripts/MeshCombiner.cs + uploadId: 399985 diff --git a/Assets/MeshCombiner/readme.pdf b/Assets/MeshCombiner/readme.pdf new file mode 100644 index 0000000..f641008 Binary files /dev/null and b/Assets/MeshCombiner/readme.pdf differ diff --git a/Assets/MeshCombiner/readme.pdf.meta b/Assets/MeshCombiner/readme.pdf.meta new file mode 100644 index 0000000..24b493d --- /dev/null +++ b/Assets/MeshCombiner/readme.pdf.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 02ac7360968340d469ead7285ab6ea15 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 157192 + packageName: Mesh Combiner + packageVersion: 1.2 + assetPath: Assets/MeshCombiner/readme.pdf + uploadId: 399985 diff --git a/Assets/Resources/Models/FBX/Slices.fbx.meta b/Assets/Resources/Models/FBX/Slices.fbx.meta index 9d5bcb5..8e04ff2 100644 --- a/Assets/Resources/Models/FBX/Slices.fbx.meta +++ b/Assets/Resources/Models/FBX/Slices.fbx.meta @@ -1,7 +1,7 @@ fileFormatVersion: 2 guid: b1c41e022ae344de08711565989f6bfe ModelImporter: - 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m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} + m_LocalScale: {x: 0.08, y: 0.08, z: 0.08} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} diff --git a/Assets/Scenes/GameScene.unity b/Assets/Scenes/GameScene.unity index b057819..e00f95b 100644 --- a/Assets/Scenes/GameScene.unity +++ b/Assets/Scenes/GameScene.unity @@ -683,7 +683,7 @@ ParticleSystemRenderer: m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: 6888e6f8804259149a238ce4c6a74f59, type: 2} + - {fileID: 2100000, guid: 7e2e81cc0b156ce419830371ca3c39d5, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -706,7 +706,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_MaskInteraction: 0 - m_RenderMode: 0 + m_RenderMode: 4 m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0 @@ -729,7 +729,7 @@ ParticleSystemRenderer: m_VertexStreams: 00010304 m_UseCustomTrailVertexStreams: 0 m_TrailVertexStreams: 00010304 - m_Mesh: {fileID: 0} + m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0} m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} @@ -991,8 +991,8 @@ ParticleSystem: startSize: serializedVersion: 2 minMaxState: 3 - scalar: 0.05 - minScalar: 0.025 + scalar: 0.03 + minScalar: 0.02 maxCurve: serializedVersion: 2 m_Curve: @@ -1574,7 +1574,7 @@ ParticleSystem: rateOverTime: serializedVersion: 2 minMaxState: 0 - scalar: 4 + scalar: 5 minScalar: 10 maxCurve: serializedVersion: 2 @@ -5519,7 +5519,7 @@ ParticleSystemRenderer: m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: 6888e6f8804259149a238ce4c6a74f59, type: 2} + - {fileID: 2100000, guid: 7e2e81cc0b156ce419830371ca3c39d5, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -5542,7 +5542,7 @@ ParticleSystemRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_MaskInteraction: 0 - m_RenderMode: 0 + m_RenderMode: 4 m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0 @@ -5565,7 +5565,7 @@ ParticleSystemRenderer: m_VertexStreams: 00010304 m_UseCustomTrailVertexStreams: 0 m_TrailVertexStreams: 00010304 - m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} + m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0} m_Mesh1: {fileID: 0} m_Mesh2: {fileID: 0} m_Mesh3: {fileID: 0} @@ -5763,7 +5763,7 @@ ParticleSystem: serializedVersion: 2 minMaxState: 0 minColor: {r: 1, g: 1, b: 1, a: 1} - maxColor: {r: 0, g: 1, b: 0.9098039, a: 1} + maxColor: {r: 1, g: 1, b: 1, a: 1} maxGradient: serializedVersion: 2 key0: {r: 1, g: 1, b: 1, a: 1} @@ -5827,8 +5827,8 @@ ParticleSystem: startSize: serializedVersion: 2 minMaxState: 3 - scalar: 0.12 - minScalar: 0.1 + scalar: 0.06 + minScalar: 0.04 maxCurve: serializedVersion: 2 m_Curve: @@ -5880,8 +5880,8 @@ ParticleSystem: startSizeY: serializedVersion: 2 minMaxState: 3 - scalar: 1 - minScalar: 1 + scalar: 0.05 + minScalar: 0.1 maxCurve: serializedVersion: 2 m_Curve: @@ -5933,8 +5933,8 @@ ParticleSystem: startSizeZ: serializedVersion: 2 minMaxState: 3 - scalar: 1 - minScalar: 1 + scalar: 0.05 + minScalar: 0.07 maxCurve: serializedVersion: 2 m_Curve: @@ -11269,14 +11269,18 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 614bffbd597c49349a47f76b0ba8b277, type: 3} m_Name: m_EditorClassIdentifier: Assembly-CSharp::Player - jumpForce: 3 - gravity: 7 + jumpForce: 2.5 rb: {fileID: 581798941} splashObject: {fileID: 9000420296853654146, guid: 28c1e4391077e5c4e98f5924dc346fd9, type: 3} splashParent: {fileID: 1850425825} deadParticle: {fileID: 239977915} jumpParticle: {fileID: 185655302} cinemachineImpulseSource: {fileID: 581798944} + playerMaterial: {fileID: 2100000, guid: 7e2e81cc0b156ce419830371ca3c39d5, type: 2} + playerMaterialColors: + - {r: 0, g: 1, b: 0.98041606, a: 0} + - {r: 0, g: 1, b: 0.59772396, a: 0} + - {r: 0.8490566, g: 0.36445355, b: 0.75023574, a: 0} --- !u!96 &581798943 TrailRenderer: serializedVersion: 4 diff --git a/Assets/Scripts/PlatformScripts/Platform.cs b/Assets/Scripts/PlatformScripts/Platform.cs index 8098c20..e848b06 100644 --- a/Assets/Scripts/PlatformScripts/Platform.cs +++ b/Assets/Scripts/PlatformScripts/Platform.cs @@ -8,6 +8,10 @@ public class Platform : MonoBehaviour, IPlatform [SerializeField] private List _platformPiece = new List(); [SerializeField] private Material _safeMaterial; [SerializeField] private Material _deathMaterial; + [SerializeField] private ParticleSystem _particleSystem; + + [SerializeField]private Color[] safeMaterialColors; + [SerializeField] private Color[] deathMaterialColors; public List platformPiece => _platformPiece; public Material safeMaterial => _safeMaterial; @@ -21,6 +25,18 @@ public class Platform : MonoBehaviour, IPlatform [Inject] IPlatformManager platformManager; [Inject] IScoreService IscoreService; [Inject] IAudioController IaudioController; + + private void Start() + { + if(_particleSystem == null) _particleSystem = GetComponent(); + _safeMaterial.color = ReturnMaterialColor(safeMaterialColors); + _deathMaterial.color = ReturnMaterialColor(deathMaterialColors); + } + + Color ReturnMaterialColor(Color[] color) + { + return color[Random.Range(0,color.Length)]; + } public void SetPlatformRule(IPlatformRule platformRule) { _platformRule = platformRule; @@ -35,9 +51,18 @@ public class Platform : MonoBehaviour, IPlatform Debug.Log("Score Increased"); IscoreService.AddScore(); IaudioController.PlayScoredSound(); + _particleSystem.Play(); + HideThisPlatfromPiece(); } } + void HideThisPlatfromPiece() + { + foreach(var piece in _platformPiece) + { + piece.gameObject.SetActive(false); + } + } private void Update() { @@ -72,6 +97,7 @@ public class FirstPlatform : IPlatformRule { piece.SetActive(true); piece.GetComponent().material = platform.safeMaterial; + piece.gameObject.SetActive(true); piece.tag = "Safe"; } platform.platformPiece[Random.Range(1,platform.platformPiece.Count)].gameObject.SetActive(false); @@ -87,6 +113,7 @@ public class OtherPlatform : IPlatformRule { piece.SetActive(true); piece.GetComponent().material = platform.safeMaterial; + piece.gameObject.SetActive(true); piece.tag = "Safe"; } diff --git a/Assets/Scripts/PlayerScripts/Player.cs b/Assets/Scripts/PlayerScripts/Player.cs index 9753172..c49a4c6 100644 --- a/Assets/Scripts/PlayerScripts/Player.cs +++ b/Assets/Scripts/PlayerScripts/Player.cs @@ -13,6 +13,9 @@ public class Player : MonoBehaviour, IPlayer [SerializeField] private ParticleSystem jumpParticle; [SerializeField] private CinemachineImpulseSource cinemachineImpulseSource; + [SerializeField] private Material playerMaterial; + [SerializeField] Color[] playerMaterialColors; + public bool isDead { get; private set; } [Inject] private IDeathScreenController IdeathScreenController; @@ -22,6 +25,7 @@ public class Player : MonoBehaviour, IPlayer private void Start() { isDead = false; + playerMaterial.color = playerMaterialColors[Random.Range(0, playerMaterialColors.Length)]; } private void OnCollisionEnter(Collision collision) @@ -46,8 +50,8 @@ public class Player : MonoBehaviour, IPlayer float splashYPos = collision.transform.position.y + 0.155f; ContactPoint contact = collision.contacts[0]; Vector3 surfacePoint = new Vector3(contact.point.x, splashYPos, contact.point.z); - GameObject instancedSplash = Instantiate(splashObject, surfacePoint, splashObject.transform.rotation, splashParent); - instancedSplash.transform.localScale = new Vector3(Random.Range(0.08f, 0.1f), Random.Range(0.08f, 0.1f),1); + GameObject instancedSplash = Instantiate(splashObject, surfacePoint, splashObject.transform.rotation, collision.gameObject.transform); + instancedSplash.transform.localScale = new Vector3(Random.Range(0.05f, 0.09f), Random.Range(0.05f, 0.09f),1); Destroy(instancedSplash, 2f); } private void Die() diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset index 7de8b11..1bc35f0 100644 --- a/ProjectSettings/DynamicsManager.asset +++ b/ProjectSettings/DynamicsManager.asset @@ -4,7 +4,7 @@ PhysicsManager: m_ObjectHideFlags: 0 serializedVersion: 20 - m_Gravity: {x: 0, y: -9.81, z: 0} + m_Gravity: {x: 0, y: -7, z: 0} m_DefaultMaterial: {fileID: 0} m_BounceThreshold: 2 m_DefaultMaxDepenetrationVelocity: 10