changed rot speed
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@@ -10807,7 +10807,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_RaycastPadding: {x: -250, y: 0, z: -250, w: -800}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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@@ -11223,7 +11223,7 @@ Transform:
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 1, z: -0.7}
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m_LocalScale: {x: 0.15, y: 0.15, z: 0.15}
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m_LocalScale: {x: 0.12, y: 0.12, z: 0.12}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 185655300}
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@@ -13369,7 +13369,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &1613812280
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RectTransform:
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m_ObjectHideFlags: 0
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@@ -13728,7 +13728,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 393df497de02fce4399040e619446397, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::PlatformManager
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rotSpeed: 5
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rotSpeed: 8
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--- !u!1 &1942266448
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GameObject:
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m_ObjectHideFlags: 0
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@@ -8,6 +8,7 @@ public class PlatformManager : MonoBehaviour,IPlatformManager
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private float yPos = 0f;
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public float rotSpeed = 5f;
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private float rotAmount;
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private void Start()
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{
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@@ -23,7 +24,10 @@ public class PlatformManager : MonoBehaviour,IPlatformManager
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{
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inputReader.OnDragValueChanged -= HandleDrag;
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}
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private void LateUpdate()
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{
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transform.Rotate(Vector3.up * rotAmount);
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}
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void ShowPlatforms()
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{
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foreach (var platform in pool.All)
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@@ -43,16 +47,17 @@ public class PlatformManager : MonoBehaviour,IPlatformManager
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private void HandleDrag(Vector2 drag)
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{
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float rotAmount = -drag.normalized.x * rotSpeed;
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rotAmount = -drag.normalized.x * rotSpeed;
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#if UNITY_EDITOR || UNITY_STANDALONE
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if (!inputReader.isMouseButtonPressed) return;
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transform.Rotate(Vector3.up * rotAmount);
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//#if UNITY_EDITOR || UNITY_STANDALONE
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// if (!inputReader.isMouseButtonPressed) return;
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// transform.Rotate(Vector3.up * rotAmount);
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#elif UNITY_IOS || UNITY_ANDROID
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transform.Rotate(Vector3.up * rotAmount);
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//#elif UNITY_IOS || UNITY_ANDROID
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// transform.Rotate(Vector3.up * rotAmount * DPI);
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#endif
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//#endif
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//transform.Rotate(Vector3.up * rotAmount);
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}
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}
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