started using generic pooling
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@@ -11,6 +11,7 @@ namespace Darkmatter.App
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{
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[SerializeField] private PlatformPool platformPool;
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[SerializeField] private LeaderBoardDataPool leaderBoardDataPool;
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[SerializeField] private PlayerSplashPool playerSplashPool;
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[SerializeField] private PlatformManager manager;
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[SerializeField] private InputReaderSO inputReader;
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[SerializeField] private GameSessionSO gameSession;
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@@ -27,6 +28,7 @@ namespace Darkmatter.App
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{
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builder.RegisterComponent(platformPool).As<IPool<Platform>>();
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builder.RegisterComponent(leaderBoardDataPool).As<IPool<LeaderBoardData>>();
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builder.RegisterComponent(playerSplashPool).As<IPool<Splash>>();
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builder.RegisterComponent(manager).As<IPlatformManager>();
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builder.RegisterInstance(inputReader).As<IInputReader>();
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builder.Register<ScoreService>(Lifetime.Singleton).As<IScoreService>();
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