started using generic pooling
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@@ -1,10 +0,0 @@
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using UnityEngine;
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namespace Darkmatter.Core
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{
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public interface IPoolable
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{
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void OnSpawn();
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void OnDespawn();
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}
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}
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: bae72f3bdf0337048826015fe234b8f3
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