started using generic pooling
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@@ -129,8 +129,8 @@ Material:
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m_BuildTextureStacks: []
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@@ -116,7 +116,7 @@ Material:
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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m_Colors:
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@@ -116,8 +116,8 @@ Material:
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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m_Colors:
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m_BuildTextureStacks: []
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@@ -146,7 +146,7 @@ GameObject:
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@@ -186,10 +186,10 @@ MonoBehaviour:
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