started using generic pooling
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@@ -10,6 +10,7 @@ GameObject:
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m_Component:
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- component: {fileID: 4060169500839605980}
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- component: {fileID: 8834857514908603474}
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- component: {fileID: 7697948330971322712}
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m_Layer: 0
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m_Name: Splash
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m_TagString: Untagged
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@@ -91,3 +92,15 @@ SpriteRenderer:
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_SpriteSortPoint: 0
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--- !u!114 &7697948330971322712
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9000420296853654146}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 3db6a3cf6d18bec4f88fe6a46e141d5f, type: 3}
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m_Name:
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m_EditorClassIdentifier: PresentationAssembly::Darkmatter.Presentation.Splash
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