started using generic pooling

This commit is contained in:
Mausham
2025-12-17 18:50:53 -08:00
parent 2a7759228f
commit df4017f6be
24 changed files with 135 additions and 68 deletions

View File

@@ -10,6 +10,7 @@ GameObject:
m_Component:
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- component: {fileID: 8834857514908603474}
- component: {fileID: 7697948330971322712}
m_Layer: 0
m_Name: Splash
m_TagString: Untagged
@@ -91,3 +92,15 @@ SpriteRenderer:
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_SpriteSortPoint: 0
--- !u!114 &7697948330971322712
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9000420296853654146}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3db6a3cf6d18bec4f88fe6a46e141d5f, type: 3}
m_Name:
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