Game UI ready
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@@ -1,34 +1,48 @@
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using System;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using VContainer;
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using VContainer.Unity;
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public class DeathScreenController
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public class DeathScreenController:IDeathScreenController
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{
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private DeathScreenView deathScreenView;
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public event Action OnRestartPressed;
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public event Action OnExitPressed;
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[Inject] private ScoreService scoreService;
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[Inject] private IScoreService IscoreService;
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[Inject] private IInputReader IinputReader;
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[Inject] private IAudioController IaudioController;
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[Inject] private IGameSession IgameSession;
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public DeathScreenController(DeathScreenView _deathScreenView)
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{
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deathScreenView = _deathScreenView;
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deathScreenView.restartBtn.onClick.AddListener(() => OnRestartPressed?.Invoke());
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deathScreenView.exitBtn.onClick.AddListener(()=>OnExitPressed?.Invoke());
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deathScreenView.restartBtn.onClick.AddListener(OnRestartButtonClicked);
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deathScreenView.exitBtn.onClick.AddListener(OnExitButtonClicked);
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}
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public void ShowDeathScreen()
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{
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deathScreenView.Show(scoreService.score,scoreService.highScore);
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deathScreenView.Show(IscoreService.score,IscoreService.highScore);
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}
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private void OnExitButtonClicked()
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{
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Debug.Log("Exit Button Clicked");
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IinputReader.UnlockInput();
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IaudioController.PlayBtnPressedSound();
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IgameSession.showStartScreen = true;
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SceneManager.LoadScene(0);
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}
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private void OnRestartButtonClicked()
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{
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Debug.Log("Restart Button Clicked");
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IinputReader.UnlockInput();
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IaudioController.PlayBtnPressedSound();
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SceneManager.LoadScene(0);
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}
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}
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public interface IDeathScreenController
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{
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void ShowDeathScreen();
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}
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