Game UI ready
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Concurrent;
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using UnityEngine;
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using UnityEditor;
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#pragma warning disable IDE0005
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using Serilog = Meryel.Serilog;
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#pragma warning restore IDE0005
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#nullable enable
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namespace Meryel.UnityCodeAssist.Editor
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{
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[InitializeOnLoad]
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public static class LazyInitializer
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{
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static int counter;
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static LazyInitializer()
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{
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counter = -5;// start initializing five frames later
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EditorApplication.update += OnUpdate;
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}
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static void OnUpdate()
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{
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counter++;
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if (counter == 1)
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MainThreadDispatcher.Bump();
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else if (counter == 2)
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Logger.ELogger.Bump();
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else if (counter == 3)
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Monitor.Bump();
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else if (counter == 4)
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MQTTnetInitializer.Bump();
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else if (counter == 5)
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Updater.CheckUpdateSilent();
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else if (counter >= 6)
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EditorApplication.update -= OnUpdate;
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}
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}
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}
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