Game UI ready
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using System;
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using System.Linq;
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//using Meryel.UnityCodeAssist.Serilog;
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//using Meryel.UnityCodeAssist.Serilog.Core;
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//using Meryel.UnityCodeAssist.Serilog.Events;
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//using Meryel.UnityCodeAssist.Serilog.Configuration;
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using Meryel.Serilog;
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using Meryel.Serilog.Core;
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using Meryel.Serilog.Events;
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#pragma warning disable IDE0005
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using Serilog = Meryel.Serilog;
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#pragma warning restore IDE0005
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#nullable enable
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namespace Meryel.UnityCodeAssist.Editor.Logger
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{
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public class UnityOutputWindowSink : ILogEventSink
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{
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private readonly IFormatProvider? _formatProvider;
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public UnityOutputWindowSink(IFormatProvider? formatProvider)
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{
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_formatProvider = formatProvider;
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}
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public void Emit(LogEvent? logEvent)
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{
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if (logEvent == null)
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return;
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var message = logEvent.RenderMessage(_formatProvider, false);
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switch (logEvent.Level)
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{
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//case LogEventLevel.Verbose:
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//case LogEventLevel.Debug:
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case LogEventLevel.Information:
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UnityEngine.Debug.Log(message);
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break;
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case LogEventLevel.Warning:
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UnityEngine.Debug.LogWarning(message);
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break;
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case LogEventLevel.Error:
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case LogEventLevel.Fatal:
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UnityEngine.Debug.LogError(message);
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break;
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default:
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break;
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}
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}
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public void Dispose()
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{
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}
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}
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}
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