leaderboard added
This commit is contained in:
@@ -21,6 +21,7 @@ namespace Darkmatter.App
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[SerializeField] private StartScreenView startScreenView;
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[SerializeField] private DeathScreenView deathScreenView;
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[SerializeField] private PauseScreenView pauseScreenView;
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[SerializeField] private LeaderBoardView leaderBoardView;
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protected override void Configure(IContainerBuilder builder)
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{
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builder.RegisterComponent(pool).As<IPool<Platform>>();
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@@ -36,6 +37,7 @@ namespace Darkmatter.App
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builder.Register<GameScreenController>(Lifetime.Singleton).WithParameter(gameScreenView).As<IGameScreenController>();
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builder.Register<PauseScreenController>(Lifetime.Singleton).WithParameter(pauseScreenView).As<IPauseScreenController>();
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builder.Register<DeathScreenController>(Lifetime.Singleton).WithParameter(deathScreenView).As<IDeathScreenController>();
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builder.Register<LeaderBoardController>(Lifetime.Singleton).WithParameter(leaderBoardView).As<ILeaderBoardController>();
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}
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@@ -0,0 +1,9 @@
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using UnityEngine;
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namespace Darkmatter.Core
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{
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public interface ILeaderBoardController
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{
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void ShowLeaderBoard();
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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@@ -4,7 +4,8 @@
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"includePlatforms": [],
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"excludePlatforms": [],
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8
Assets/DarkMatter/Code/Domain/LeaderBoard.meta
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8
Assets/DarkMatter/Code/Domain/LeaderBoard.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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13
Assets/DarkMatter/Code/Domain/LeaderBoard/LeaderboardData.cs
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13
Assets/DarkMatter/Code/Domain/LeaderBoard/LeaderboardData.cs
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@@ -0,0 +1,13 @@
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using TMPro;
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using UnityEngine;
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namespace Darkmatter.Domain
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{
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public class LeaderboardData : MonoBehaviour
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{
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public TextMeshProUGUI posNumber;
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public TextMeshProUGUI playerName;
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public TextMeshProUGUI playerScore;
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: a6ab63c7177ea94478032cb825071368
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@@ -5,7 +5,8 @@
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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@@ -1,4 +1,5 @@
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using Darkmatter.Core;
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using System;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using VContainer;
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@@ -14,11 +15,18 @@ namespace Darkmatter.Presentation
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[Inject] private IAudioController IaudioController;
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[Inject] private IGameSession IgameSession;
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[Inject] private IGameScreenController IgameScreenController;
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[Inject] private ILeaderBoardController IleaderBoardController;
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public DeathScreenController(DeathScreenView _deathScreenView)
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{
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deathScreenView = _deathScreenView;
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deathScreenView.restartBtn.onClick.AddListener(OnRestartButtonClicked);
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deathScreenView.exitBtn.onClick.AddListener(OnExitButtonClicked);
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deathScreenView.leaderBoardBtn.onClick.AddListener(OnLeaderBoardBtnClicked);
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}
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private void OnLeaderBoardBtnClicked()
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{
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IleaderBoardController.ShowLeaderBoard();
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}
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public void ShowDeathScreen()
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@@ -10,6 +10,7 @@ namespace Darkmatter.Presentation
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[SerializeField] private GameObject deathScreen;
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public Button restartBtn;
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public Button exitBtn;
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public Button leaderBoardBtn;
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public TextMeshProUGUI score;
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public TextMeshProUGUI highScore;
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@@ -0,0 +1,46 @@
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using Darkmatter.Core;
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using Unity.Services.Leaderboards;
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using UnityEngine;
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namespace Darkmatter.Presentation
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{
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public class LeaderBoardController : ILeaderBoardController
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{
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private const string leaderBoardID = "helix_leaderboard";
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private LeaderBoardView leaderBoardView;
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public LeaderBoardController( LeaderBoardView _leaderBoardView )
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{
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this.leaderBoardView = _leaderBoardView;
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leaderBoardView.ExitButton.onClick.AddListener(OnExitBtnClicked);
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}
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private void OnExitBtnClicked()
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{
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Debug.Log("ExitBtnClicked From LeaderBoard");
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}
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public void ShowLeaderBoard()
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{
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LoadLeaderBoard();
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leaderBoardView.Show();
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}
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async void LoadLeaderBoard()
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{
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var score = await LeaderboardsService.Instance.GetScoresAsync(leaderBoardID, new GetScoresOptions { Limit = 10 });
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int rank = 1;
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foreach(var entry in score.Results)
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{
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leaderBoardView.UpdateData(rank,entry.PlayerName,entry.Score.ToString());
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rank++;
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}
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}
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public void HideLeaderBoard()
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{
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leaderBoardView.Hide();
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 7ae01ef8b9cad98488971219f0be0696
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33
Assets/DarkMatter/Code/Presentation/UI/LeaderBoardView.cs
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33
Assets/DarkMatter/Code/Presentation/UI/LeaderBoardView.cs
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@@ -0,0 +1,33 @@
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using Darkmatter.Domain;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Darkmatter.Presentation
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{
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public class LeaderBoardView : MonoBehaviour
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{
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public GameObject leaderBoardScreen;
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public Button ExitButton;
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public Transform LBDataContainer;
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public LeaderboardData LBplayerData;
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public void Show()
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{
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leaderBoardScreen.SetActive(true);
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}
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public void UpdateData(int rank,string name, string score)
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{
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LeaderboardData data = Instantiate(LBplayerData, LBDataContainer);
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data.posNumber.text = rank.ToString();
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data.playerName.text = name;
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data.playerScore.text = score;
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}
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public void Hide()
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{
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leaderBoardScreen.SetActive(false);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: baefee10d6992d64caaa7856e0e1ba65
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@@ -5,8 +5,6 @@ using UnityEngine;
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public class LeaderBoardInitializer : MonoBehaviour
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{
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public LeaderBoardManager leaderBoardManager;
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public LeaderBoardUI leaderBoardUI;
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private async void Awake()
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{
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await Init();
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@@ -20,19 +18,5 @@ public class LeaderBoardInitializer : MonoBehaviour
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await AuthenticationService.Instance.SignInAnonymouslyAsync();
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}
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Debug.Log("Signed in as :" + AuthenticationService.Instance.PlayerId);
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Invoke("SubmitScore", 5f);
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}
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public void SubmitScore()
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{
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leaderBoardManager.SubmitScore(55);
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Invoke("CallLeaderBoardUI", 5f);
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}
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public void CallLeaderBoardUI()
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{
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leaderBoardUI.LoadLeaderBoard();
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}
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}
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@@ -17,7 +17,7 @@ public class LeaderBoardUI : MonoBehaviour
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foreach (var scoreEntry in score.Results)
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{
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sb.AppendLine($"{rank}.{scoreEntry.PlayerName}- Score: {scoreEntry.Score}");
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sb.AppendLine($"{rank}.{scoreEntry.PlayerName}- {scoreEntry.Score}");
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rank++;
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}
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DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user