using TMPro; using UnityEngine; using UnityEngine.UI; public class GameScreenView : MonoBehaviour { [SerializeField] private GameObject gameScreen; public Button pauseBtn; [SerializeField] private TextMeshProUGUI scoreText; public void UpdateScore(int score) { scoreText.text = score.ToString(); } public void Show() { gameScreen.SetActive(true); } public void Hide() { gameScreen.SetActive(false); } }