using UnityEngine; public class AudioController:MonoBehaviour { public AudioSource SFXSource; public AudioSource MusicSource; //public AudioClip backgroundclip; // public AudioClip deadClip; //public AudioClip jumpClip; private void Start() { ///MusicSource.clip = backgroundclip; // MusicSource.Play(); } public void PlaySFX(AudioClip clip) { SFXSource.PlayOneShot(clip); } }