using System; using UnityEngine; using UnityEngine.SceneManagement; using VContainer; public class DeathScreenController { private DeathScreenView _view; [Inject] private StartScreenController startScreenController; [Inject] private GameScreenController gameScreenController; [Inject] private InputReader _inputReader; public DeathScreenController(DeathScreenView view) { _view = view; _view.backButton.onClick.AddListener(OnBackBtnClicked); _view.rePlayButton.onClick.AddListener(OnReplayBtnClicked); } public void HideDeathScreen() { _view.Hide(); } private void OnReplayBtnClicked() { HideDeathScreen(); Time.timeScale = 1; _inputReader.isBlocked = false; SceneManager.LoadScene(0); Debug.Log("Game Replayed"); } private void OnBackBtnClicked() { HideDeathScreen(); Time.timeScale = 1; _inputReader.isBlocked = false; SceneManager.LoadScene(0); } public void ShowDeathScreen(int score, int highscore) { gameScreenController.HideGameScreen(); _view.Show(score,highscore); } }