using TMPro; using UnityEngine; using UnityEngine.UI; public class DeathScreenView : MonoBehaviour { public GameObject deathScreen; public Button rePlayButton; public Button backButton; public TextMeshProUGUI highScoreText; public TextMeshProUGUI currentScoreText; private void Start() { deathScreen.SetActive(false); } public void Show(int score, int highscore) { highScoreText.text = highscore.ToString(); currentScoreText.text = score.ToString(); deathScreen.SetActive(true); } public void Hide() { deathScreen.SetActive(false); } }