using TMPro; using UnityEngine; using UnityEngine.UI; using VContainer; public class GameScreenView : MonoBehaviour { public GameObject gameScreen; public TextMeshProUGUI ScoreText; public Button pauseBtn; private void Start() { ScoreText.text = "0"; gameScreen.SetActive(false); } public void Show() { gameScreen.SetActive(true); } public void Hide() { gameScreen.SetActive(false); } public void SetScore(int score) { ScoreText.text = score.ToString(); } }