using UnityEngine; public class AudioController : MonoBehaviour { [SerializeField] private AudioSource MusicSource; [SerializeField] private AudioSource SFXSource; public AudioClip backgroundMusicClip; public AudioClip jumpClip; public AudioClip deathClip; public AudioClip BtnPressedClip; private void Start() { MusicSource.clip = backgroundMusicClip; MusicSource.loop = true; MusicSource.Play(); } public void PlaySfx(AudioClip clip) { SFXSource.PlayOneShot(clip); } }