using UnityEngine; using VContainer; public class JumpingBall : MonoBehaviour { public float jumpforce = 4f; public Rigidbody BallRb; void Start() { if(BallRb==null) { BallRb = GetComponent(); } } void OnCollisionEnter(Collision collision) { if(collision.collider.CompareTag("Platform")) { BallRb.linearVelocity = new Vector3(0, jumpforce, 0); } } }