using Darkmatter.Core; using TMPro; using UnityEngine; using VContainer; namespace Darkmatter.Presentation { public class LeaderBoardData : MonoBehaviour,IPoolable, ILeaderBoardData { public TextMeshProUGUI posNumber; public TextMeshProUGUI playerName; public TextMeshProUGUI playerScore; public void OnDespawn() { Debug.Log("LB data Despawnned"); } public void OnSpawn() { Debug.Log("LB data spawnned"); } } }