using UnityEngine; public class Player : MonoBehaviour, IPlayer { public float jumpforce = 4f; public Rigidbody BallRb; public bool isDead { get; private set; } void Start() { if (BallRb == null) { BallRb = GetComponent(); } } void OnCollisionEnter(Collision collision) { if (collision.collider.CompareTag("Platform")) { BallRb.linearVelocity = new Vector3(0, jumpforce, 0); } else if (collision.collider.CompareTag("Death")) { Die(); } } void Die() { Debug.Log("Player is Dead"); isDead = true; } }