using Darkmatter.Domain; using TMPro; using UnityEngine; using UnityEngine.UI; namespace Darkmatter.Presentation { public class LeaderBoardView : MonoBehaviour { public GameObject leaderBoardScreen; public Button ExitButton; public Transform LBDataContainer; public LeaderBoardData LBplayerData; public void Show() { leaderBoardScreen.SetActive(true); } public void UpdateData(int rank,string name, string score) { LeaderBoardData data = Instantiate(LBplayerData, LBDataContainer); data.playerPos.text = rank.ToString(); data.playerName.text = name; data.playerScore.text = score; } public void Hide() { leaderBoardScreen.SetActive(false); } } }