using System.Threading.Tasks; using Unity.Services.Authentication; using Unity.Services.Core; using UnityEngine; public class LeaderBoardInitializer : MonoBehaviour { private async void Awake() { await Init(); } private async Task Init() { await UnityServices.InitializeAsync(); if(!AuthenticationService.Instance.IsSignedIn) { await AuthenticationService.Instance.SignInAnonymouslyAsync(); } Debug.Log("Signed in as :" + AuthenticationService.Instance.PlayerId); } }