using Darkmatter.Domain; using TMPro; using UnityEngine; using UnityEngine.UI; namespace Darkmatter.Presentation { public class LeaderBoardView : MonoBehaviour { public GameObject leaderBoardScreen; public Button ExitButton; public LeaderBoardData LBplayerData; public TextMeshProUGUI loadingText; public void Show() { leaderBoardScreen.SetActive(true); } public void Hide() { leaderBoardScreen.SetActive(false); } public void ShowLoading(bool shouldShow) { loadingText.gameObject.SetActive(shouldShow); } } }