using TMPro; using UnityEngine; using UnityEngine.UI; namespace Darkmatter.Presentation { public class DeathScreenView : MonoBehaviour { [SerializeField] private GameObject deathScreen; public Button restartBtn; public Button exitBtn; public Button leaderBoardBtn; public TextMeshProUGUI score; public TextMeshProUGUI highScore; public void Show(int _score, int _highScore) { this.score.text = _score.ToString(); this.highScore.text = _highScore.ToString(); deathScreen.SetActive(true); } public void Hide() { deathScreen.SetActive(false); } } }