Files
HelixJump/Assets/DarkMatter/Code/Presentation/UI/GameScreenView.cs
2025-12-16 18:12:45 -08:00

29 lines
589 B
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Darkmatter.Presentation
{
public class GameScreenView : MonoBehaviour
{
[SerializeField] private GameObject gameScreen;
public Button pauseBtn;
[SerializeField] private TextMeshProUGUI scoreText;
public void UpdateScore(int score)
{
scoreText.text = score.ToString();
}
public void Show()
{
gameScreen.SetActive(true);
}
public void Hide()
{
gameScreen.SetActive(false);
}
}
}