Files
HelixJump/Assets/DarkMatter/Code/Presentation/UI/PauseScreenView.cs
2025-12-16 18:12:45 -08:00

23 lines
443 B
C#

using UnityEngine;
using UnityEngine.UI;
namespace Darkmatter.Presentation
{
public class PauseScreenView : MonoBehaviour
{
[SerializeField] public GameObject pauseScreen;
public Button resumeBtn;
public Button restartBtn;
public void Show()
{
pauseScreen.SetActive(true);
}
public void Hide()
{
pauseScreen.SetActive(false);
}
}
}