Files
HelixJump/Assets/Scripts/GameInput/IInputReader.cs
2025-12-12 16:16:37 -08:00

11 lines
172 B
C#

using UnityEngine;
public interface IInputReader
{
Vector2 dragInput{get;}
float clickInput { get;}
bool isclicked { get;}
bool isBlocked { get; set; }
}