Files
HelixJump/Assets/Scripts/PlayerScripts/Player.cs
2025-12-14 22:51:43 +05:45

58 lines
1.7 KiB
C#

using UnityEngine;
using VContainer;
public class Player : MonoBehaviour, IPlayer
{
[SerializeField] private float jumpForce = 3f;
[SerializeField] private Rigidbody rb;
[SerializeField] private GameObject splashObject;
[SerializeField] private Transform splashParent;
[SerializeField] private ParticleSystem deadParticle;
[SerializeField] private ParticleSystem jumpParticle;
public bool isDead { get; private set; }
[Inject] private IInputReader inputReader;
[Inject] private DeathScreenController deathScreenController;
private void Start()
{
isDead = false;
}
private void OnCollisionEnter(Collision collision)
{
ShowAndHideSplash(collision);
if(isDead) return;
if (collision.gameObject.CompareTag("Safe"))
{
rb.linearVelocity = Vector3.up * jumpForce;
jumpParticle.Play();
}
else if(collision.gameObject.CompareTag("Death"))
{
isDead = true;
deadParticle.Play();
this.GetComponent<Renderer>().enabled = false;
inputReader.blockedInput = true;
deathScreenController.ShowDeathScreen();
}
}
private void ShowAndHideSplash(Collision collision)
{
float splashYPos = collision.transform.position.y + 0.155f;
ContactPoint contact = collision.contacts[0];
Vector3 surfacePoint = new Vector3(contact.point.x, splashYPos, contact.point.z);
GameObject instancedSplash = Instantiate(splashObject, surfacePoint, splashObject.transform.rotation, splashParent);
Destroy(instancedSplash, 2f);
}
}
public interface IPlayer
{
bool isDead { get; }
}