26 lines
444 B
C#
26 lines
444 B
C#
using System;
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using UnityEngine;
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public class ScoreService
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{
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public int score=0;
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public int highScore=PlayerPrefs.GetInt("HighScore",0);
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public void AddScore()
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{
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score += 5;
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if (score>highScore)
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{
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SetNewHighScore();
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}
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}
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private void SetNewHighScore()
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{
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highScore = score;
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PlayerPrefs.SetInt("HighScore", highScore);
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PlayerPrefs.Save();
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}
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}
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