Files
HelixJump/Assets/Scripts/PlayerScript/Player.cs
2025-12-11 18:20:42 -08:00

50 lines
1.1 KiB
C#

using UnityEngine;
using VContainer;
public class Player : MonoBehaviour, IPlayer
{
public float jumpforce = 4f;
public Rigidbody BallRb;
public bool isDead { get; private set; }
[Inject] ScoreService scoreService;
[Inject] InputReader inputReader;
[Inject] DeathScreenController deathScreenController;
void Start()
{
if (BallRb == null)
{
BallRb = GetComponent<Rigidbody>();
}
}
void OnCollisionEnter(Collision collision)
{
if (collision.collider.CompareTag("Platform") && !isDead)
{
BallRb.linearVelocity = new Vector3(0, jumpforce, 0);
}
else if (collision.collider.CompareTag("Death"))
{
Die();
}
}
void Die()
{
Debug.Log("Player is Dead");
isDead = true;
deathScreenController.ShowDeathScreen(scoreService.score,scoreService.GetHighscore());
}
private void OnTriggerEnter(Collider other)
{
if(other.CompareTag("ScoreTrigger"))
{
scoreService.AddScore();
}
}
}