17 lines
294 B
C#
17 lines
294 B
C#
using System;
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using UnityEngine;
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namespace Darkmatter.Core
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{
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public interface IInputReader
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{
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event Action<Vector2> OnDragValueChanged;
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bool isMouseButtonPressed { get; }
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Vector2 dragInput { get; }
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void LockInput();
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void UnlockInput();
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}
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}
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