20 lines
570 B
C#
20 lines
570 B
C#
using Darkmatter.Core;
|
|
using UnityEngine;
|
|
|
|
namespace Darkmatter.Domain
|
|
{
|
|
public class FirstPlatformRule : IPlatformRule
|
|
{
|
|
public void Execute(IPlatform platform)
|
|
{
|
|
foreach (var piece in platform.platformPiece)
|
|
{
|
|
piece.gameObject.SetActive(true);
|
|
piece.GetComponent<Renderer>().material = platform.safeMaterial;
|
|
piece.tag = "Safe";
|
|
}
|
|
platform.platformPiece[Random.Range(1, platform.platformPiece.Count)].gameObject.SetActive(false);
|
|
}
|
|
}
|
|
}
|