Files
HelixJump/Assets/Scripts/PlatformScripts/Platform.cs
2025-12-16 12:34:37 -08:00

130 lines
3.7 KiB
C#

using NUnit.Framework;
using System.Collections.Generic;
using UnityEngine;
using VContainer;
public class Platform : MonoBehaviour, IPlatform
{
[SerializeField] private List<GameObject> _platformPiece = new List<GameObject>();
[SerializeField] private Material _safeMaterial;
[SerializeField] private Material _deathMaterial;
[SerializeField] private ParticleSystem _particleSystem;
[SerializeField]private Color[] safeMaterialColors;
[SerializeField] private Color[] deathMaterialColors;
public List<GameObject> platformPiece => _platformPiece;
public Material safeMaterial => _safeMaterial;
public Material deathMaterial => _deathMaterial;
private IPlatformRule _platformRule;
private bool hasAchievedScore = false;
[Inject] Player player;
[Inject] IPool pool;
[Inject] IPlatformManager platformManager;
[Inject] IScoreService IscoreService;
[Inject] IAudioController IaudioController;
private void Start()
{
if(_particleSystem == null) _particleSystem = GetComponent<ParticleSystem>();
_safeMaterial.color = ReturnMaterialColor(safeMaterialColors);
_deathMaterial.color = ReturnMaterialColor(deathMaterialColors);
}
Color ReturnMaterialColor(Color[] color)
{
return color[Random.Range(0,color.Length)];
}
public void SetPlatformRule(IPlatformRule platformRule)
{
_platformRule = platformRule;
_platformRule.Execute(this);
}
private void OnTriggerEnter(Collider other)
{
if(other.CompareTag("Player") && !hasAchievedScore)
{
hasAchievedScore = true;
Debug.Log("Score Increased");
IscoreService.AddScore();
IaudioController.PlayScoredSound();
_particleSystem.Play();
HideThisPlatfromPiece();
}
}
void HideThisPlatfromPiece()
{
foreach(var piece in _platformPiece)
{
piece.gameObject.SetActive(false);
}
}
private void Update()
{
if (player.transform.position.y < transform.position.y-5f)
{
hasAchievedScore = false;
pool.ReturnToPool(this);
platformManager.BuildNewPlatform();
}
}
}
public interface IPlatform
{
List<GameObject> platformPiece { get; }
Material safeMaterial { get; }
Material deathMaterial { get; }
}
public interface IPlatformRule
{
public void Execute(IPlatform platform);
}
public class FirstPlatform : IPlatformRule
{
public void Execute(IPlatform platform)
{
foreach(var piece in platform.platformPiece)
{
piece.SetActive(true);
piece.GetComponent<Renderer>().material = platform.safeMaterial;
piece.gameObject.SetActive(true);
piece.tag = "Safe";
}
platform.platformPiece[Random.Range(1,platform.platformPiece.Count)].gameObject.SetActive(false);
}
}
public class OtherPlatform : IPlatformRule
{
int danger = 2;
public void Execute(IPlatform platform)
{
foreach (var piece in platform.platformPiece)
{
piece.SetActive(true);
piece.GetComponent<Renderer>().material = platform.safeMaterial;
piece.gameObject.SetActive(true);
piece.tag = "Safe";
}
for (int i=0;i<danger;i++)
{
GameObject deadPlatform = platform.platformPiece[Random.Range(0, platform.platformPiece.Count)];
deadPlatform.GetComponent<Renderer>().material = platform.deathMaterial;
deadPlatform.tag = "Death";
}
platform.platformPiece[Random.Range(0, platform.platformPiece.Count)].gameObject.SetActive(false);
}
}