Files
HelixJump/Assets/Scripts/Input/IInputReader.cs
2025-12-15 22:21:23 +05:45

15 lines
261 B
C#

using System;
using UnityEngine;
public interface IInputReader
{
event Action<Vector2> OnDragValueChanged;
bool isMouseButtonPressed { get; }
bool isDragging { get; }
Vector2 dragInput { get; }
void LockInput();
void UnlockInput();
}