Files
HelixJump/Assets/Scripts/LifeTimeScope/GameLifeTimeScope.cs
2025-12-11 12:20:01 -08:00

18 lines
525 B
C#

using JetBrains.Annotations;
using UnityEngine;
using VContainer;
using VContainer.Unity;
public class GameLifeTimeScope : LifetimeScope
{
[SerializeField] private InputReader _inputReader;
protected override void Configure(IContainerBuilder builder)
{
builder.RegisterComponentInHierarchy<PlatformPool>();
builder.RegisterComponentInHierarchy<Player>();
builder.RegisterComponentInHierarchy<PlatformManager>();
builder.RegisterInstance(_inputReader).As<IInputReader>();
}
}