18 lines
525 B
C#
18 lines
525 B
C#
using JetBrains.Annotations;
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using UnityEngine;
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using VContainer;
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using VContainer.Unity;
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public class GameLifeTimeScope : LifetimeScope
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{
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[SerializeField] private InputReader _inputReader;
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protected override void Configure(IContainerBuilder builder)
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{
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builder.RegisterComponentInHierarchy<PlatformPool>();
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builder.RegisterComponentInHierarchy<Player>();
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builder.RegisterComponentInHierarchy<PlatformManager>();
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builder.RegisterInstance(_inputReader).As<IInputReader>();
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}
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}
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