Files
HelixJump/Assets/Scripts/Input/IInputReader.cs
2025-12-14 18:16:49 +05:45

12 lines
221 B
C#

using System;
using UnityEngine;
public interface IInputReader
{
event Action<Vector2> OnDragValueChanged;
bool isMouseButtonPressed { get; }
bool blockedInput { get; set; }
Vector2 dragInput { get; }
}