Files
HelixJump/Assets/Scripts/PlatformScripts/PlatformManager.cs
2025-12-14 18:16:49 +05:45

64 lines
1.3 KiB
C#

using UnityEngine;
using VContainer;
public class PlatformManager : MonoBehaviour,IPlatformManager
{
[Inject] private IPool pool;
[Inject] private IInputReader inputReader;
private float yPos = 0f;
public float rotSpeed = 5f;
private void Start()
{
ShowPlatforms();
}
private void OnEnable()
{
inputReader.OnDragValueChanged += HandleDrag;
}
private void OnDisable()
{
inputReader.OnDragValueChanged -= HandleDrag;
}
void ShowPlatforms()
{
foreach (var platform in pool.All)
{
platform.gameObject.SetActive(true);
platform.transform.position = new Vector3(0, yPos, 0);
yPos--;
}
}
public void BuildNewPlatform()
{
Platform platform = pool.GetFromPool();
platform.transform.position = new Vector3(0, yPos, 0);
yPos--;
}
private void HandleDrag(Vector2 drag)
{
float rotAmount = -drag.normalized.x * rotSpeed;
#if UNITY_EDITOR || UNITY_STANDALONE
if (!inputReader.isMouseButtonPressed) return;
transform.Rotate(Vector3.up * rotAmount);
#elif UNITY_IOS || UNITY_ANDROID
transform.Rotate(Vector3.up * rotAmount);
#endif
}
}
public interface IPlatformManager
{
void BuildNewPlatform();
}