88 lines
2.3 KiB
C#
88 lines
2.3 KiB
C#
using Darkmatter.Core;
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using Darkmatter.Domain;
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using System.Collections.Generic;
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using UnityEngine;
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using VContainer;
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public class Platform : MonoBehaviour, IPlatform
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{
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[SerializeField] private List<GameObject> _platformPiece = new List<GameObject>();
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[SerializeField] private Material _safeMaterial;
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[SerializeField] private Material _deathMaterial;
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[SerializeField] private ParticleSystem _particleSystem;
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//for selecting random color
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[SerializeField]private Color[] safeMaterialColors;
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[SerializeField] private Color[] deathMaterialColors;
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public List<GameObject> platformPiece => _platformPiece;
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public Material safeMaterial => _safeMaterial;
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public Material deathMaterial => _deathMaterial;
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private IPlatformRule _platformRule;
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private bool hasAchievedScore = false;
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[Inject] Player player;
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[Inject] IPool<Platform> pool;
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[Inject] IPlatformManager platformManager;
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[Inject] IScoreService IscoreService;
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[Inject] IAudioController IaudioController;
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private void Start()
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{
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if(_particleSystem == null) _particleSystem = GetComponent<ParticleSystem>();
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_safeMaterial.color = ReturnMaterialColor(safeMaterialColors);
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_deathMaterial.color = ReturnMaterialColor(deathMaterialColors);
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}
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Color ReturnMaterialColor(Color[] color)
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{
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return color[Random.Range(0,color.Length)];
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}
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public void SetPlatformRule(IPlatformRule platformRule)
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{
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_platformRule = platformRule;
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_platformRule.Execute(this);
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}
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private void OnTriggerEnter(Collider other)
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{
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if(other.CompareTag("Player") && !hasAchievedScore)
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{
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hasAchievedScore = true;
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Debug.Log("Score Increased");
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IscoreService.AddScore();
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IaudioController.PlayScoredSound();
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_particleSystem.Play();
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HideThisPlatfromPiece();
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}
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}
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void HideThisPlatfromPiece()
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{
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foreach(var piece in _platformPiece)
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{
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piece.gameObject.SetActive(false);
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}
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}
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private void Update()
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{
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if (player.transform.position.y < transform.position.y-5f)
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{
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hasAchievedScore = false;
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pool.ReturnToPool(this);
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platformManager.BuildNewPlatform();
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}
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}
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}
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