Files
HelixJump/Assets/DarkMatter/Code/Presentation/UI/DeathScreenView.cs
2025-12-17 13:52:10 -08:00

29 lines
705 B
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Darkmatter.Presentation
{
public class DeathScreenView : MonoBehaviour
{
[SerializeField] private GameObject deathScreen;
public Button restartBtn;
public Button exitBtn;
public Button leaderBoardBtn;
public TextMeshProUGUI score;
public TextMeshProUGUI highScore;
public void Show(int _score, int _highScore)
{
this.score.text = _score.ToString();
this.highScore.text = _highScore.ToString();
deathScreen.SetActive(true);
}
public void Hide()
{
deathScreen.SetActive(false);
}
}
}