29 lines
949 B
C#
29 lines
949 B
C#
using Darkmatter.Core;
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using UnityEngine;
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namespace Darkmatter.Domain
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{
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public class OtherPlatform : IPlatformRule
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{
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int danger = 2;
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public void Execute(IPlatform platform)
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{
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foreach (var piece in platform.platformPiece)
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{
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piece.SetActive(true);
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piece.GetComponent<Renderer>().material = platform.safeMaterial;
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piece.gameObject.SetActive(true);
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piece.tag = "Safe";
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}
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for (int i = 0; i < danger; i++)
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{
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GameObject deadPlatform = platform.platformPiece[Random.Range(0, platform.platformPiece.Count)];
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deadPlatform.GetComponent<Renderer>().material = platform.deathMaterial;
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deadPlatform.tag = "Death";
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}
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platform.platformPiece[Random.Range(0, platform.platformPiece.Count)].gameObject.SetActive(false);
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}
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}
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}
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