Files
HelixJump/Assets/LeaderBoardManager.cs
2025-12-16 23:32:38 +05:45

14 lines
361 B
C#

using Unity.Services.Leaderboards;
using UnityEngine;
public class LeaderBoardManager : MonoBehaviour
{
private const string leaderBoardID = "helix_leaderboard";
public async void SubmitScore(int score)
{
await LeaderboardsService.Instance.AddPlayerScoreAsync(leaderBoardID, score);
Debug.Log("Score submitted: " + score);
}
}