Files
HelixJump/Assets/DarkMatter/Code/Core/Contracts/IInputReader.cs
2025-12-16 18:12:45 -08:00

17 lines
294 B
C#

using System;
using UnityEngine;
namespace Darkmatter.Core
{
public interface IInputReader
{
event Action<Vector2> OnDragValueChanged;
bool isMouseButtonPressed { get; }
Vector2 dragInput { get; }
void LockInput();
void UnlockInput();
}
}