14 lines
361 B
C#
14 lines
361 B
C#
using Unity.Services.Leaderboards;
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using UnityEngine;
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public class LeaderBoardManager : MonoBehaviour
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{
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private const string leaderBoardID = "helix_leaderboard";
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public async void SubmitScore(int score)
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{
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await LeaderboardsService.Instance.AddPlayerScoreAsync(leaderBoardID, score);
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Debug.Log("Score submitted: " + score);
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}
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}
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